Borderlands 2 (posted on Inside The Box by Anthony Burch)
The developer of Borderlands 2 talks about how and why he created Karima, a character who stutters - "Karima stutters purely because, while you never meet her in person, we needed to give the player some sense that Hyperion's presence had harmed her in some way. Giving her a stutter made her affliction clear, and allowed for an easy way to show the player's actions had meaning - after the first mission, she no longer stutters. Nobody comments on it or mocks her for it because it honestly never occurred to me. In fact, the only mockery Karima receives are gendered insults from a misogynist named Dave, who ends the quest by dying violently (because, like the bandits Ellie crushes to death, I take great pleasure in making bigots and sexists pay for their douchery).
"After reading [an] email [from a player who is a stutterer, see below], however, I can say with some certainty that if Karima ever shows up again, she will have her stutter back - permanently - and we will continue to write her exactly as we did before. The knowledge that something we did (however unintentionally) touched someone in this kind of personal way is, to say the least, pretty damned great. This email showed me the power of inclusivity in all of its forms."
Player's e-mail: